Implants Guide

🧬 Overview

Alone Implants features 10 cybernetic augmentations divided into two categories:

  • Active Implants (5) — Require a key press to activate, installed on the body map

  • Passive Implants (5) — Always active once installed, placed in the 4 passive slots

⚡ Active Implants

Active implants are installed by dragging them onto body map sockets. They consume heat, have cooldowns, and lose durability on use.


Double Jump Actuators

Cybernetic leg actuators for executing a second jump mid-air.

Property
Value

Category

Locomotion

Sockets

Left Leg, Right Leg

Cooldown

4 seconds

Heat Cost

12

Activation

Automatic (press Space while airborne)

Incompatible With

Sprint Boost

Level Effects:

Level
Jump Velocity
Forward Boost

1

8.0

1.0

2

9.5

1.3

3

11.0

1.6

Special Rule: If Config.Rules.DoubleJumpRequireBothLegs = true, the implant must be installed on both legs (leg_l and leg_r) to function. Both installations count as 1 active implant for the limit.


Dash Module

Directional propulsion module. Quick dash in the movement direction.

Property
Value

Category

Locomotion

Sockets

Left Leg, Right Leg, Spine

Cooldown

5 seconds

Heat Cost

15

Keybind

LSHIFT (default)

Incompatible With

Level Effects:

Level
Dash Speed
Dash Duration
Uplift

1

18.0

0.25s

1.5

2

22.0

0.30s

1.8

3

26.0

0.35s

2.0


Sprint Boost

Temporary sprint speed burst for a few seconds.

Property
Value

Category

Locomotion

Sockets

Left Leg, Right Leg, Spine

Cooldown

20 seconds

Heat Cost

18

Duration

4 seconds

Keybind

G (default)

Incompatible With

Double Jump

Level Effects:

Level
Sprint Multiplier

1

1.12× (12% faster)

2

1.16× (16% faster)

3

1.20× (20% faster)


Night Optics

Cybernetic night vision with toggle and heat management.

Property
Value

Category

Utility

Socket

Head

Cooldown

3 seconds

Heat Cost

6

Type

Toggle (on/off)

Keybind

N (default)

Incompatible With

Level Effects:

All levels provide night vision mode. Higher levels may be extended in future updates.


Adrenal Burst

Short adrenaline rush: sprint speed + melee damage boost.

Property
Value

Category

Combat

Socket

Chest

Cooldown

90 seconds

Heat Cost

22

Duration

6 seconds

Keybind

H (default)

Incompatible With

Level Effects:

Level
Sprint Multiplier
Melee Damage

1

1.08×

1.10×

2

1.12×

1.15×

3

1.15×

1.20×


🛡️ Passive Implants

Passive implants are installed in the 4 passive slots below the catalog on the left panel. They provide constant bonuses without requiring activation. They do not consume heat or durability.


Fall Dampener

Impact absorption system that reduces fall damage.

Property
Value

Category

Utility

Slots

Passive 1–4

Level Effects:

Level
Damage Reduction
Min Fall Distance

1

20%

6.0 meters

2

30%

5.0 meters

3

40%

4.5 meters


Breath Assist

Extends underwater breathing time significantly.

Property
Value

Category

Utility

Slots

Passive 1–4

Level Effects:

Level
Underwater Time

1

35 seconds

2

55 seconds

3

80 seconds


Stabilizer

Reduces camera shake and recoil approximation.

Property
Value

Category

Combat

Slots

Passive 1–4

Level Effects:

Level
Shake Suppression

1

25%

2

40%

3

55%


Pain Editor

Neural module that reduces ragdoll and stumbling effects.

Property
Value

Category

Combat

Slots

Passive 1–4

Level Effects:

Level
Ragdoll Reduction

1

35%

2

55%

3

75%


Titanium Spine / Cargo Frame (Inventory Expansion)

Increases carry weight and inventory slots.

Property
Value

Category

Utility

Slots

Passive 1–4

Level Effects:

Level
Weight Bonus
Slot Bonus

1

+5 kg

+2 slots

2

+10 kg

+4 slots

3

+15 kg

+6 slots

Note: Bonuses are calculated against Config.BaseWeight (85kg) and Config.BaseSlots (50) by default. Adjust these values in config if your server uses different defaults.


🔄 Upgrade System

All implants can be upgraded from Level 1 to Level 3:

  1. Install the implant at Level 1

  2. Select the installed implant (click on the socket or passive slot)

  3. Click "Upgrade" in the Info Panel

  4. Pay the cost (if configured via Config.ImplantOverrides)

Upgrade cost formula:

⚔️ Incompatibility System

Some implants conflict with each other and cannot be installed simultaneously:

Implant
Incompatible With

Double Jump

Sprint Boost

Sprint Boost

Double Jump

If you try to install an incompatible implant, you'll receive an error notification.

Tip: You can customize incompatibilities using Config.ImplantOverrides:

📊 Heat Management

Each active implant generates heat when used:

Implant
Heat Cost
Category Decay Rate

Double Jump

12

0.8/s (locomotion)

Dash

15

0.8/s (locomotion)

Sprint Boost

18

0.8/s (locomotion)

Night Optics

6

0.7/s (utility)

Adrenal Burst

22

0.6/s (combat)

When heat reaches 100 (default max), the system enters Overheat:

  • All active abilities are disabled for 20 seconds (configurable)

  • Sprint speed is reduced by 10% (if debuff is enabled)

  • The Cooldown HUD shows a red overheat indicator


Last updated: February 2026

Last updated