Keybinds & Controls

⌨️ Default Keybinds

Implant Abilities

Key
Action
Implant
Type

Space (while airborne)

Double Jump

Double Jump Actuators

Automatic

LSHIFT

Dash

Dash Module

Press

G

Sprint Boost

Sprint Boost

Press

N

Night Vision

Night Optics

Toggle

H

Adrenal Burst

Adrenal Burst

Press

Interface

Key
Action

/implants

Open implant interface

ESC

Close implant interface

Mouse Drag

Drag implant from catalog to socket

🔧 Changing Keybinds

Players can change their keybinds at any time:

  1. Open Settings (ESC menu)

  2. Go to Key Bindings

  3. Look for FiveM section

  4. Find the implant binds:

    • Implant: Sprint Boost

    • Implant: Night Optics

    • Implant: Adrenal Burst

    • Implant: Dash

  5. Click and assign a new key

Method 2: Config (Server Default)

Change the default keys for all players in config.lua:

Note: Default binds only apply the first time a player joins. If a player has already set their binds, changing the config won't override their personal preference.

Method 3: F8 Console

Players can also bind keys via the F8 console:

🎮 How Activation Works

Press-to-Activate (Sprint Boost, Adrenal Burst, Dash)

  1. Press the key → Ability activates immediately

  2. Duration timer starts (if applicable)

  3. Cooldown begins after use

  4. Heat is added to the system

  5. Durability decreases by Config.Durability.LossOnActivate

Toggle (Night Optics)

  1. Press the key → Ability turns ON

  2. Press the key again → Ability turns OFF

  3. Cooldown applies between toggles

  4. Heat is added each time you toggle

Automatic (Double Jump)

  1. Jump normally (Space)

  2. While in the air, press Space again

  3. Second jump executes automatically

  4. Cooldown and heat apply after the double jump

❌ When Abilities Won't Activate

Abilities will not activate if:

  • The implant is not installed

  • The implant is on cooldown (blue HUD indicator)

  • The system is in overheat (red HUD indicator)

  • The player is in a vehicle (if Config.Security.BlockActivationsInVehicle = true)

  • The implant's durability has reached 0 (broken)

  • The player is dead/downed

🖥️ Cooldown HUD

The Cooldown HUD is a persistent overlay that shows active timers:

Color Indicators

Color
Meaning

Cyan ring

Ability is currently active (duration remaining)

Blue ring

Ability is on cooldown

Red ring

System is overheated

The HUD automatically appears when any timer is active and disappears when all timers expire.

🔒 Disabling Keybinds

To completely disable the keybind system (use only the NUI interface):


Last updated: February 2026

Last updated